AI Insights · Timothy · October 2021
Top 5 Third Person Games Performance in Sweden, Q3 2021
An overview of the top 5 third person games on a unified platform in Sweden during Q3 2021, highlighting their weekly downloads, revenue, and active users.
In Q3 2021, the top 5 third person games in Sweden showcased a variety of performance trends across downloads, revenue, and active users. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.
Run Rich 3D experienced a significant spike in weekly downloads, peaking at 53.6K in the week of July 26. However, downloads gradually decreased to around 2.7K by the end of September. Weekly revenue saw a varied trend, with notable peaks reaching $47 in the week of September 20. Active users followed a similar pattern, rising to 108K in early August before declining to 16.9K by the end of the quarter.
Hair Challenge maintained a relatively stable performance with weekly downloads fluctuating between 4.2K and 12.6K. The revenue saw a significant increase, peaking at $58 in mid-September. Active users showed a steady trend, with a slight decrease from 64K at the start of the quarter to 37.7K by the end of September.
Arrow Fest demonstrated a consistent increase in weekly downloads, reaching a peak of 19.5K in early August before tapering off to 2.6K by the end of the quarter. Revenue showed a steady rise, with a high of $121 in the week of September 20. Active users peaked at 28.8K in the first week of August, gradually declining to 8.6K by the end of September.
Fashion Battle - Dress up game saw their weekly downloads peak at 11.3K at the beginning of the quarter, followed by a steady decline to around 3.2K by the end of September. The weekly revenue experienced a few highs, notably reaching $41 in early July. Active users started at 32.9K and gradually decreased to 13.2K by the quarter's end.
Going Balls showed a consistent performance with weekly downloads ranging from 2.9K to 8.4K, peaking in mid-September. Revenue saw a notable increase, particularly reaching $145 in the final week of September. Active users demonstrated a steady upward trend, increasing from 17.4K at the start of the quarter to 26.6K by the end.
For more detailed insights and data, visit Sensor Tower.